Luck may be increased by 2 or decreased by 1 by speaking with the Hubologist in NCR and getting a zeta scan. Wearing power armor raises your Strength by 3 and advanced power armor (normal and Mk II) raise by 4. In addition, you can increase all S.P.E.C.I.A.L. Intelligence: Yellow memory module - found in Sierra Army Depot.Charisma: Blue memory module - found in the Enclave armory in Navarro.Perception: Green memory module - found in the Mariposa Military Base 3rd lvl.Strength: Red memory module - found on the second level of the vault in Vault City.You can get a computer in the Brotherhood outpost in San Francisco to perform operations on you to raise Strength, Perception, Charisma and Intelligence by 1, provided you find the associated memory modules. Knowledge, wisdom and the ability to think quickly.ĭoctor, First Aid, Outdoorsman, Repair, ScienceĬoordination and the ability to move well.īig Guns, Energy Weapons, Lockpick, Melee Weapons, Small Guns, Sneak, Steal, Throwing, Traps, UnarmedĬhances with the virtual dice of the game The ability to see, hear and taste and notice unusual things.ĭistance from enemies in random encounters You get 40 points to distribute among the 7 statistics when creating a character (not taking traits into account). Some perks require certain minimum attribute values as well. In addition, every skill is tied to a primary statistic. Each statistic directly modifies certain derived statistics. These boundaries can never be broken, even with bonuses or maluses. The minimum for each primary statistic is 1 and the maximum is 10. For an overview of Fallout 2 content, please refer to " Portal:Fallout 2.".For primary statistics in other Fallout games, please see " Primary statistic".For details, please see the respective articles.